![]() Next: Chicken Police: Paint It Red Review - A Thrilling Film Noir Detective Adventure As a graphical showcase for the new Xbox, The Falconeer may be worth a look, but here's hoping that Thomas Sala can find the time to develop something else in The Great Ursea that takes better advantage of its strengths as a setting. Even the combat isn't fun for long when it's shoved into busywork side missions made for the sole purpose of accruing gold. Story beats that sometimes defy fantasy tropes would pop up and intrigue, but there's no connective tissue to string players along. Every choice beyond the aerial combat seems to backfire in one way or another, and while there are numerous unique enemies with interesting details, they all zoom by the player character at 90 miles an hour, so they go unnoticed. There is a great game buried somewhere in The Falconeer, but it's trapped behind an open-world structure that does it no favors. It's already hard to decipher the story and jargon as is, and layering on what sounds like a boisterous comedy voice isn't helping things. ![]() The problem is that the Scotsman is treated like a serious character, which rips players right out of the multiple story missions he's a part of. The voice acting ranges from serviceable to hilariously unfortunate, with at least one accent that's reminiscent of Groundskeeper Willie from The Simpsons. It's another game that would probably benefit from a focused story campaign rather than a structure that encourages repetitive side missions and travel time.Įach story mission does feature voice acting, but that also serves mostly to drag things down. The fact that this open world even exists is an accomplishment, but it's a hindrance to the gameplay experience. There are moments where The Falconeer can be a graphical showcase as pretty as any game getting upgraded for the launch of the Xbox Series X, but there's a distinct lack of incentive to explore its surroundings. The Great Ursea is a beautiful world, but it's also an empty one that feels small once the game truly opens itself up. This is the structure of most open-world games, but The Falconeer's vast world of oceans doesn't entice as much as many others. It's a shame, as the later fights with giant warships and drakes are where the game really shows what it can do. This means stopping story progress and completing simple tasks without much to motivate players other than affording a new gun. Early enemies offered a fair challenge, but the difficulty eventually ramped up to a point that required player upgrades. Dogfighting games used to be pretty common on consoles, but they've fallen out of favor in recent times, so it was a delight to climb onto a giant falcon, rip into enemies, and do a barrel roll. ![]() If there's one thing that The Falconeer gets right, it is its tight aerial combat. ![]() Related: YesterMorrow Review: Needs More Time Missions are limited in scope, ranging from taking on enemy combatants, to divebombing enemy ships, to defending a package from all manner of dangerous individuals. Unknowable jargon proliferates a lot of the dialogue, and every conversation seems to lead to the same handful of objectives. Each one has fully voiced dialogue to set them up, but there's never really an effort made to key players in to the mostly aquatic planet of The Great Ursea. After a brief introduction via text scroll, new players of The Falconeer are dropped in and given a few missions to choose from.
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